Just a moment...
HI THERE!
I'M LUCIO
DESIGN TECHNOLOGIST  ·  REAL-TIME 3D LEAD
I shape interactive 3D systems with design direction and technical depth.
For products and brand experiences, end-to-end.
I DESIGN INTERACTIVE
EXPERIENCES
VISUAL STORYTELLING  ·  MOTION  ·  PROCEDURAL VFX
FROM COMPLEXITY TO
SYSTEMS
CONTROL PIPELINES  ·  PROTOTYPES  ·  REAL-TIME BLUEPRINTS
Photo

I'm Lucio Arseni,

Design Technologist working across digital products and brand environments.

I bridge creative and technical layers, combining user-centered design, real-time 3D interaction, and AI-powered pipelines. My process is usually consistent: analyze the friction, decompose it, prototype, and align teams and stakeholders around it.

My background in CG and Motion Design shaped a sensitivity to visual language, rhythm, and storytelling. That taste informs both what the experience feels like and the architecture behind it. In practice, this typically means a control layer: a modular system simple enough for someone else to run without touching the technical side.

My approach is tool-agnostic: I select and integrate technologies tailored to each context, prioritizing long-term scalability and sustainability. I stay closely involved in execution, as crafting remains the most direct way to understand complexity.

Tools behind my workflows.

Design Tools

Figma • Spline • Rive • Photoshop • Illustrator • InDesign • After Effects

3D & Engines

Unity • Unreal Engine • Blender • 3DS Max • Cinema 4D • Houdini • Substance Suite

Dev Frameworks

JavaScript • Three.js • Babylon.js • Python • TypeScript • C#

AI Systems

Weavy • ComfyUI • Gemini • Claude Cowork • Claude Code

Brands I've worked with.